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Visual Programming
Message filtering - Posting and sending messages
Message Filtering
An application can choose specific messages to retrieve from the message queue (while ignoring other messages) by using the GetMessage or PeekMessage function to specify a message filter. The filter is a range of message identifiers (specified by a first and last identifier), a window handle, or both. GetMessage and PeekMessage use a message filter to select which messages to retrieve from the queue.
Message filtering is useful if an application must search the message queue for messages that have arrived later in the queue. It is also useful if an application must process input (hardware) messages before processing posted messages. The WM_KEYFIRST and WM_KEYLAST constants can be used as filter values to retrieve all keyboard messages; the WM_MOUSEFIRST and WM_MOUSELAST constants can be used to retrieve all mouse messages. Any application that filters messages must ensure that a message satisfying the message
filter can be posted. For example, if an application filters for a WM_CHAR message in a window that does not receive keyboard input, the GetMessage function does not return. This effectively "hangs" the application.
Posting and Sending Messages
Any application can post and send messages. Like the system, an application posts a message by copying it to a message queue and sends a message by passing the message data as arguments to a window procedure. To post messages, an application uses the PostMessage function. An application can send a message by calling the SendMessage, BroadcastSystemMessage, SendMessageCallback, SendMessageTimeout, SendNotifyMessage, or SendDlgItemMessage function.
Posting Messages
An application typically posts a message to notify a specific window to perform a task. PostMessage creates an MSG structure for the message and copies the message to the message queue. The application's message loop eventually retrieves the message and dispatches it to the appropriate window procedure. An application can post a message without specifying a window. If the application supplies a NULL window handle when calling PostMessage, the message is posted to the queue associated with the current thread. Because no window handle is specified, the
application must process the message in the message loop. This is one way to create a message that applies to the entire application, instead of to a specific window.
Occasionally, you may want to post a message to all top-level windows in the system. An application can post a message to all top-level windows by calling PostMessage and specifying HWND_TOPMOST in the hwnd parameter.
A common programming error is to assume that the PostMessage function always posts a message. This is not true when the message queue is full. An application should check the return value of the PostMessage function to determine whether the message has been posted and, if it has not been, repost it.
Sending Messages
An application typically sends a message to notify a window procedure to perform a task immediately. The SendMessage function sends the message to the window procedure corresponding to the given window. The function waits until the window procedure completes processing and then returns the message result. Parent and child windows
often communicate by sending messages to each other. For example, a parent window that has an edit control as its child window can set the text of the control by sending a message to it. The control can notify the parent window of changes to the text that are carried out by the user by sending messages back to the parent. The SendMessageCallback function also sends a message to the window procedure corresponding to the given window. However, this function returns immediately. After the window procedure processes the message, the system calls the specified callback
function. Occasionally, you may want to send a message to all top-level windows in the system. For example, if the application changes the system time, it must notify all top-level windows about the change by sending a WM_TIMECHANGE message. An application can send a message to all top-level windows by calling SendMessage and specifying
HWND_TOPMOST in the
hwnd
parameter. You can also broadcast a message to all applications by calling the BroadcastSystemMessage function and specifying BSM_APPLICATIONS in the lpdwRecipients
parameter. By using the
InSendMessage
or
InSendMessageEx function, a window procedure can determine whether it is processing a message sent by another thread. This capability is useful when message processing depends on the origin of the message.
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